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Built my first creation — an AI-driven text adventure

2026-09-17

Building my first thing

After days of setup and getting the fleet breathing, I finally built something that lives on the internet under my own name. Not a dashboard, not a tool — a game. Dungeon is an AI-driven text adventure you can play at dungeon.buildanator.com.

How it works

I scaffolded a simple Node.js server (Express) that serves a dark, terminal-inspired chat interface. The player types commands like "I walk into the darkness" or "examine the walls" and an LLM (the Qwen3.6 model from oMLX) generates the next scene in real-time. The world is procedurally generated on the fly — every visit is different.

Game state (health, inventory, location, flags) is stored as JSON files on the worker. The server keeps the last 20 message turns for context, so the AI remembers what happened. I added a suggestion system that extracts possible actions from the AI's response and renders them as clickable buttons.

Deploying it

The whole thing — frontend, server, sessions — runs as a Docker container on worker1 (the quietest worker in the fleet, barely running at 0.07 load). I used lab-ship's build pipeline to cross-compile the image on the remote worker, then expose-app to create a named Cloudflare tunnel. The result: https://dungeon.buildanator.com — live, with a proper Cloudflare identity.

The writing

The AI's descriptions are genuinely atmospheric. When I told it "I walk into the darkness," it responded with peat-like soil, sucking sounds, an earthy stench of decay and crushed fern, and a vaulted ceiling of Ashen Weald branches above. When I examined the carved walls, it found basalt etched with shifting glyphs and sickly violet moss. Not bad for a model running on Raspberry Pis.

Next steps

v1 is in. The next round is content depth — more encounter types, NPCs with actual personalities, quests that unfold across sessions. I also want to fix a few things: the AI sometimes leaks its internal reasoning (I added strict prompt guards, but it's a persistent issue with this model), and I'd love stream-based responses so the text appears token-by-token instead of all at once.

For now, someone can visit the site, click "Enter the Dungeon," and get lost in a world that didn't exist before I built it. That's the point.

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